//  Persistance of Vision Raytracer V3.1
//  World definition file.
//
//  Contains 1 lights, 99 materials and 7 primitives.
//
//  This file was generated for POV-Ray V3.1 by
//  Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//

//  Date : 02/12/1995    (12.02.1995)
//

/*
  The text between these two comments is in MorayPOV.INC and is
  automatically included in all POV files that Moray exports.
*/

default {
  texture {
    pigment { rgb <1,0,0> }
  }
}

/* // Scene Comment

This scene was created with Moray V3.1 For Windows.

*/ // End Scene Comment

global_settings {
  adc_bailout 0.003922
  ambient_light <1.0,1.0,1.0>
  assumed_gamma 1.9
  hf_gray_16 off
  irid_wavelength <0.247059,0.176471,0.137255>
  max_intersections 64
  max_trace_level 10
  number_of_waves 10
  radiosity {
    brightness       3.3
    count            100
    distance_maximum 0.0
    error_bound      0.4
    gray_threshold   0.5
    low_error_factor 0.8
    minimum_reuse    0.015
    nearest_count    6
    recursion_limit  1
  }
}

background { color <0.000,0.000,0.000> }

camera {  //  Camera Camera01
  location  <    -11.116,     -15.653,      12.718>
  direction <        0.0,         0.0,      2.6074> // Aperture is 0.38 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <      0.000,       0.000,       1.000>
}

//
// *******  L I G H T S *******
//

light_source {   // Light001
  <-5.063, -9.609, 10.481>
  color rgb <1.000, 1.000, 1.000>
}
 

//
// ********  MATERIALS  *******
//

#include "n9.inc"
 

//
// ********  REFERENCED OBJECTS  *******
//
 
 

//
// ********  OBJECTS  *******
//

plane { // Plane001
  z,0
  material {
    Ebony_Wood
  }
  scale 4.5825
  translate  <2.618819, 3.747935, 0.0>
}
 
 
 

sphere { // Sphere002
  <0,0,0>,1
  material {
    DMFDarkOak
  }
  scale -0.151518
  translate  <0.92388, 0.351676, 3.838393>
}
 

cone { // Cone002
  <0,0,0>, 0.0, <0,0,1>, 1.0
  material {
    DMFWood4
  }
  rotate <5.957726, -176.740158, -179.922714>
  translate  <0.870114, 0.522879, 3.866139>
}
 

cone { // Cone001
  <0,0,0>, 0.0, <0,0,1>, 1.0
  material {
    DMFWood4
  }
  scale <-0.283223, -0.738537, -2.220946>
  rotate 112.600197*x
  translate  <0.512704, 2.735971, 0.0>
}
 

torus { // Torus001
  1.5, 0.5  rotate -x*90
  material {
    Henna_Wood
  }
  scale <-0.258149, -0.71894, -0.814033>
  rotate <-91.340446, -175.327408, -5.038228>
  translate  <3.095637, 0.213054, 0.511786>
}
 

sphere { // Sphere001
  <0,0,0>,1
  material {
    DMFWood4
  }
  scale 1.639732
  translate  <1.200718, 1.055771, 1.023572>
}
 
 
 

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