// Persistance of Vision Raytracer V3.1
// World definition file.
//
// Contains 1 lights, 99 materials and 7 primitives.
//
// This file was generated for POV-Ray V3.1 by
// Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
// Date : 02/12/1995 (12.02.1995)
//
/*
The text between these two comments is in MorayPOV.INC and is
automatically included in all POV files that Moray exports.
*/
default {
texture {
pigment { rgb <1,0,0> }
}
}
/* // Scene Comment
This scene was created with Moray V3.1 For Windows.
*/ // End Scene Comment
global_settings {
adc_bailout 0.003922
ambient_light <1.0,1.0,1.0>
assumed_gamma 1.9
hf_gray_16 off
irid_wavelength <0.247059,0.176471,0.137255>
max_intersections 64
max_trace_level 10
number_of_waves 10
radiosity {
brightness 3.3
count
100
distance_maximum 0.0
error_bound 0.4
gray_threshold 0.5
low_error_factor 0.8
minimum_reuse 0.015
nearest_count 6
recursion_limit 1
}
}
background { color <0.000,0.000,0.000> }
camera { // Camera Camera01
location < -11.116,
-15.653, 12.718>
direction < 0.0,
0.0, 2.6074> // Aperture is 0.38 degrees
sky <
0.00000, 0.00000, 1.00000>
// Use right handed-system
up <
0.0, 0.0,
1.0> // Where Z is up
right < 1.33333,
0.0, 0.0> // Aspect ratio
look_at < 0.000,
0.000, 1.000>
}
//
// ******* L I G H T S *******
//
light_source { // Light001
<-5.063, -9.609, 10.481>
color rgb <1.000, 1.000, 1.000>
}
//
// ******** MATERIALS *******
//
#include "n9.inc"
//
// ******** REFERENCED OBJECTS *******
//
//
// ******** OBJECTS *******
//
plane { // Plane001
z,0
material {
Ebony_Wood
}
scale 4.5825
translate <2.618819, 3.747935, 0.0>
}
sphere { // Sphere002
<0,0,0>,1
material {
DMFDarkOak
}
scale -0.151518
translate <0.92388, 0.351676, 3.838393>
}
cone { // Cone002
<0,0,0>, 0.0, <0,0,1>, 1.0
material {
DMFWood4
}
rotate <5.957726, -176.740158, -179.922714>
translate <0.870114, 0.522879, 3.866139>
}
cone { // Cone001
<0,0,0>, 0.0, <0,0,1>, 1.0
material {
DMFWood4
}
scale <-0.283223, -0.738537, -2.220946>
rotate 112.600197*x
translate <0.512704, 2.735971, 0.0>
}
torus { // Torus001
1.5, 0.5 rotate -x*90
material {
Henna_Wood
}
scale <-0.258149, -0.71894, -0.814033>
rotate <-91.340446, -175.327408, -5.038228>
translate <3.095637, 0.213054, 0.511786>
}
sphere { // Sphere001
<0,0,0>,1
material {
DMFWood4
}
scale 1.639732
translate <1.200718, 1.055771, 1.023572>
}
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