// Persistance of Vision Raytracer V3.1
// World definition file.
//
// Contains 2 lights, 99 materials and 11 primitives.
//
// This file was generated for POV-Ray V3.1 by
// Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
// Date : 02/12/1995 (12.02.1995)
//
/*
The text between these two comments is in MorayPOV.INC and is
automatically included in all POV files that Moray exports.
*/
default {
texture {
pigment { rgb <1,0,0> }
}
}
/* // Scene Comment
This scene was created with Moray For Windows.
*/ // End Scene Comment
global_settings {
adc_bailout 0.003922
ambient_light <1.0,1.0,1.0>
assumed_gamma 1.9
hf_gray_16 off
irid_wavelength <0.247059,0.176471,0.137255>
max_intersections 64
max_trace_level 10
number_of_waves 10
radiosity {
brightness 3.3
count
100
distance_maximum 0.0
error_bound 0.4
gray_threshold 0.5
low_error_factor 0.8
minimum_reuse 0.015
nearest_count 6
recursion_limit 1
}
}
background { color <0.000,0.000,0.000> }
camera { // Camera StdCam
location < -12.000,
-16.290, 18.455>
direction < 0.0,
0.0, 1.9196> // Aperture is 0.51 degrees
sky <
0.00000, 0.00000, 1.00000>
// Use right handed-system
up <
0.0, 0.0,
1.0> // Where Z is up
right < 1.33333,
0.0, 0.0> // Aspect ratio
look_at < 0.000,
0.000, 0.000>
}
//
// ******* L I G H T S *******
//
light_source { // Light001
<3.291, 14.068, 0.640>
color rgb <1.000, 1.000, 1.000>
}
light_source { // Light1
<-8.123, -13.595, 16.089>
color rgb <1.000, 1.000, 1.000>
}
//
// ******** MATERIALS *******
//
#include "n8.inc"
//
// ******** REFERENCED OBJECTS *******
//
//
// ******** OBJECTS *******
//
plane { // Plane001
z,0
material {
Blue_Volute
}
scale 5.350179
translate <0.658964, 0.278869, 1.279464>
}
box { // Cube004
<-1, -1, -1>, <1, 1, 1>
material {
PDB_Tex_CE2
}
scale 0.488214
translate <-0.401502, -0.118346, 2.814822>
}
box { // Cube003
<-1, -1, -1>, <1, 1, 1>
material {
Negativ4
}
scale <0.744107, 0.012185, -0.080005>
rotate <-67.736786, -120.514015, 94.919838>
translate <1.903815, 3.326608, 3.032187>
}
cone { // Cone001
<0,0,0>, 0.0, <0,0,1>, 1.0
material {
Negativ7
}
translate <1.591715, 3.013263, 4.008031>
}
box { // Cube002
<-1, -1, -1>, <1, 1, 1>
material {
Negativ4
}
scale <0.019629, 1.062621, -0.121786>
rotate <87.688896, -186.838974, -164.014084>
translate <1.498871, 3.787793, 0.767679>
}
box { // Cube001
<-1, -1, -1>, <1, 1, 1>
material {
Negativ4
}
scale <0.210097, 1.085533, 0.13923>
rotate <96.776077, 0.0, -0.0>
translate <2.745946, 0.508729, 2.219799>
}
cylinder { // Cylndr003
<0,0,1>, <0,0,0>, 1
material {
Negativ7
}
translate <0.94457, -1.697785, 2.942768>
}
cylinder { // Cylndr002
<0,0,1>, <0,0,0>, 1
material {
Negativ7
}
scale 1.383839
translate <3.167962, 1.05446, 3.710447>
}
cylinder { // Cylndr001
<0,0,1>, <0,0,0>, 1
material {
Negativ7
}
translate <1.146911, 3.786261, 2.17509>
}
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