//  Persistance of Vision Raytracer V3.1
//  World definition file.
//
//  Contains 2 lights, 99 materials and 11 primitives.
//
//  This file was generated for POV-Ray V3.1 by
//  Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//

//  Date : 02/12/1995    (12.02.1995)
//

/*
  The text between these two comments is in MorayPOV.INC and is
  automatically included in all POV files that Moray exports.
*/

default {
  texture {
    pigment { rgb <1,0,0> }
  }
}

/* // Scene Comment

This scene was created with Moray For Windows.

*/ // End Scene Comment

global_settings {
  adc_bailout 0.003922
  ambient_light <1.0,1.0,1.0>
  assumed_gamma 1.9
  hf_gray_16 off
  irid_wavelength <0.247059,0.176471,0.137255>
  max_intersections 64
  max_trace_level 10
  number_of_waves 10
  radiosity {
    brightness       3.3
    count            100
    distance_maximum 0.0
    error_bound      0.4
    gray_threshold   0.5
    low_error_factor 0.8
    minimum_reuse    0.015
    nearest_count    6
    recursion_limit  1
  }
}

background { color <0.000,0.000,0.000> }

camera {  //  Camera StdCam
  location  <    -12.000,     -16.290,      18.455>
  direction <        0.0,         0.0,      1.9196> // Aperture is 0.51 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <      0.000,       0.000,       0.000>
}

//
// *******  L I G H T S *******
//

light_source {   // Light001
  <3.291, 14.068, 0.640>
  color rgb <1.000, 1.000, 1.000>
}

light_source {   // Light1
  <-8.123, -13.595, 16.089>
  color rgb <1.000, 1.000, 1.000>
}
 

//
// ********  MATERIALS  *******
//

#include "n8.inc"
 

//
// ********  REFERENCED OBJECTS  *******
//
 
 

//
// ********  OBJECTS  *******
//
 
 

plane { // Plane001
  z,0
  material {
    Blue_Volute
  }
  scale 5.350179
  translate  <0.658964, 0.278869, 1.279464>
}
 

box { // Cube004
  <-1, -1, -1>, <1, 1, 1>
  material {
    PDB_Tex_CE2
  }
  scale 0.488214
  translate  <-0.401502, -0.118346, 2.814822>
}
 

box { // Cube003
  <-1, -1, -1>, <1, 1, 1>
  material {
    Negativ4
  }
  scale <0.744107, 0.012185, -0.080005>
  rotate <-67.736786, -120.514015, 94.919838>
  translate  <1.903815, 3.326608, 3.032187>
}
 

cone { // Cone001
  <0,0,0>, 0.0, <0,0,1>, 1.0
  material {
    Negativ7
  }
  translate  <1.591715, 3.013263, 4.008031>
}
 

box { // Cube002
  <-1, -1, -1>, <1, 1, 1>
  material {
    Negativ4
  }
  scale <0.019629, 1.062621, -0.121786>
  rotate <87.688896, -186.838974, -164.014084>
  translate  <1.498871, 3.787793, 0.767679>
}
 

box { // Cube001
  <-1, -1, -1>, <1, 1, 1>
  material {
    Negativ4
  }
  scale <0.210097, 1.085533, 0.13923>
  rotate <96.776077, 0.0, -0.0>
  translate  <2.745946, 0.508729, 2.219799>
}
 

cylinder { // Cylndr003
  <0,0,1>, <0,0,0>, 1 
  material {
    Negativ7
  }
  translate  <0.94457, -1.697785, 2.942768>
}
 

cylinder { // Cylndr002
  <0,0,1>, <0,0,0>, 1 
  material {
    Negativ7
  }
  scale 1.383839
  translate  <3.167962, 1.05446, 3.710447>
}
 

cylinder { // Cylndr001
  <0,0,1>, <0,0,0>, 1 
  material {
    Negativ7
  }
  translate  <1.146911, 3.786261, 2.17509>
}
 
 
 
 
 

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