//  Persistance of Vision Raytracer V3.1
//  World definition file.
//
//  Contains 2 lights, 333 materials and 6 primitives.
//
//  This file was generated for POV-Ray V3.1 by
//  Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//

//  Date : 02/12/1995    (12.02.1995)
//

/*
  The text between these two comments is in MorayPOV.INC and is
  automatically included in all POV files that Moray exports.
*/

default {
  texture {
    pigment { rgb <1,0,0> }
  }
}

/* // Scene Comment

This scene was created with Moray V3.1 For Windows.

*/ // End Scene Comment

global_settings {
  adc_bailout 0.003922
  ambient_light <1.0,1.0,1.0>
  assumed_gamma 1.9
  hf_gray_16 off
  irid_wavelength <0.247059,0.176471,0.137255>
  max_intersections 64
  max_trace_level 10
  number_of_waves 10
  radiosity {
    brightness       3.3
    count            100
    distance_maximum 0.0
    error_bound      0.4
    gray_threshold   0.5
    low_error_factor 0.8
    minimum_reuse    0.015
    nearest_count    6
    recursion_limit  1
  }
}

background { color <0.000,0.000,0.000> }

camera {  //  Camera Camera01
  location  <      7.016,      -5.843,       7.741>
  direction <        0.0,         0.0,      2.6074> // Aperture is 0.38 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <      0.000,       0.000,       1.000>
}

//
// *******  L I G H T S *******
//

light_source {   // Light002
  <1.472, -1.767, 1.079>
  color rgb <1.000, 1.000, 1.000>
}

light_source {   // Light001
  <4.070, -2.138, 5.109>
  color rgb <1.000, 1.000, 1.000>
}
 

//
// ********  MATERIALS  *******
//

#include "n6.inc"
 

//
// ********  REFERENCED OBJECTS  *******
//
 
 

//
// ********  OBJECTS  *******
//

prism { // TransSweep001
  linear_sweep
  linear_spline
  -1.0,0.0
  5  // control points
  <3.899497, -0.631491>,
  <1.820771, -2.314908>,
  <1.703518, 2.021776>,
  <-1.0, 1.0>,
  <3.899497, -0.631491>
  rotate -x*90
  material {
    T_Stone12
  }
  scale 0.581098
  rotate <2.929315, -245.499054, -37.007538>
  translate  <2.090698, 0.149775, 1.663304>
}
 
 
 

plane { // Plane002
  z,0
  material {
    Stone_1
  }
}
 
 
 

sphere { // Sphere001
  <0,0,0>,1
  material {
    EMBWood2
  }
  scale 0.232321
}
 

cone { // Cone003
  <0,0,0>, 0.0, <0,0,1>, 1.0
  material {
    Pink_Grey_Floor
  }
  rotate 6.556899*x
}
 
 
 
 

 

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