// Persistance of Vision Raytracer V3.1
// World definition file.
//
// Contains 2 lights, 333 materials and 6 primitives.
//
// This file was generated for POV-Ray V3.1 by
// Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
// Date : 02/12/1995 (12.02.1995)
//
/*
The text between these two comments is in MorayPOV.INC and is
automatically included in all POV files that Moray exports.
*/
default {
texture {
pigment { rgb <1,0,0> }
}
}
/* // Scene Comment
This scene was created with Moray V3.1 For Windows.
*/ // End Scene Comment
global_settings {
adc_bailout 0.003922
ambient_light <1.0,1.0,1.0>
assumed_gamma 1.9
hf_gray_16 off
irid_wavelength <0.247059,0.176471,0.137255>
max_intersections 64
max_trace_level 10
number_of_waves 10
radiosity {
brightness 3.3
count
100
distance_maximum 0.0
error_bound 0.4
gray_threshold 0.5
low_error_factor 0.8
minimum_reuse 0.015
nearest_count 6
recursion_limit 1
}
}
background { color <0.000,0.000,0.000> }
camera { // Camera Camera01
location < 7.016,
-5.843, 7.741>
direction < 0.0,
0.0, 2.6074> // Aperture is 0.38 degrees
sky <
0.00000, 0.00000, 1.00000>
// Use right handed-system
up <
0.0, 0.0,
1.0> // Where Z is up
right < 1.33333,
0.0, 0.0> // Aspect ratio
look_at < 0.000,
0.000, 1.000>
}
//
// ******* L I G H T S *******
//
light_source { // Light002
<1.472, -1.767, 1.079>
color rgb <1.000, 1.000, 1.000>
}
light_source { // Light001
<4.070, -2.138, 5.109>
color rgb <1.000, 1.000, 1.000>
}
//
// ******** MATERIALS *******
//
#include "n6.inc"
//
// ******** REFERENCED OBJECTS *******
//
//
// ******** OBJECTS *******
//
prism { // TransSweep001
linear_sweep
linear_spline
-1.0,0.0
5 // control points
<3.899497, -0.631491>,
<1.820771, -2.314908>,
<1.703518, 2.021776>,
<-1.0, 1.0>,
<3.899497, -0.631491>
rotate -x*90
material {
T_Stone12
}
scale 0.581098
rotate <2.929315, -245.499054, -37.007538>
translate <2.090698, 0.149775, 1.663304>
}
plane { // Plane002
z,0
material {
Stone_1
}
}
sphere { // Sphere001
<0,0,0>,1
material {
EMBWood2
}
scale 0.232321
}
cone { // Cone003
<0,0,0>, 0.0, <0,0,1>, 1.0
material {
Pink_Grey_Floor
}
rotate 6.556899*x
}
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